![]() ![]() You can switch to run mode in combat, which locks inventory but gives you three AP instead of two.The beginner knife is actually insanely good.You can block doors and shoot enemies as they break them down.You can see their conditions by right clicking twice on them. Enemies have the same health system you have, so wound them, give them tick damage, and run away while they walk to death. ![]() At least the EA version tells you what the keyboard does, instead of the demo where you had to guess what the wait action button was. ![]() I kind of like this ruthlessly unbalanced, hardcore type gameplay but it's totally understandable why people don't. I'm having fun with it, but I agree that the balancing is lol-tier and they're going to get savaged on the Steam reviews (just checked and they're down to 65% positive, ouch). But having no weapon is impossibleĪlright, so 3 hours later. Having no armor is kinda fine as truly base armor has only 1 damage reduction anway. THe dev really need to make base weapon (pistol/knife) free. If you fail both you ended up with naked clone with no weapon which pretty much a soft lock as you will get murdered in mission with no weapon. The first 1 or 2 missions after tutorial now becomes a check basically. Right now the game has massive problem of softlocking you because certain items (like base trash pistol/knife/clothes) require material (which you can only get from mission by disassembling stuff like before). And as I said before, your priority in tutorial should be gathering rags+thread so you can craft backpack otherwise you get fucked if that one guy died with your 1 backpack on. Unlocling new item chips allow you to craft them on ship. You have a ship that can travel around taking mission from different corpo, each having different rewards. There really isn't "each run", the game has sort of strategic layer now. ![]()
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